Wednesday, December 31, 2014

Anomic Agent Statistics IV - December

Happy New Years' EVE everyone!

It's the end of another month, so I'll continue with my series of Anomic Agent Statistic posts.

I'll be honest, I haven't run many agent missions in the past 2 weeks.  The week before Christmas, I was messing around with Highsec Combat Anomalies in the Zealot.  For the past week, I've been smitten with the X-Wing tabletop miniatures game that Santa brought me.  I may devote a full post to X-Wing later, but suffice to say that I am an old-skool Star Wars nerd, strategic space combat is really appealing to me, and the miniatures appear very well done.

Anyway, in December:

  • I improved my overall success rate again to 84.6% (as in, I accepted and completed the mission).
  • I have a 10.3% overall decline rate (as in, I was a pansy and didn't accept the mission).
  • Failure rate has dropped from 10.0% to only 6.7% overall (failure defined as I accepted the mission, got my teeth kicked in, and then punted the mission).

Overall Success/Fail/Decline Rates

Cumulative Anomic Count

I've now been offered 39 total Anomic agent missions.  The breakdown is 27 Solo Anomic Agents, and 12 Team Anomic Agents.

I have defeated all of the Solo burners.

I have faced and defeated all of the Team Burners except the Enyo.  Still no Enyo.

The offer ratio of Vanilla lvl4's to Anomics has improved this month from 6.0:1 (Oct) to 5.1:1 (Nov) to 4.6:1 (Dec).  This means that I am pulling Anomics more often.

No additional ship losses.  I have lost 5 total ships due to Anomic agents:  2x Vengeance, 2x Daredevil, and 1x Retribution.  Total loss value of killmails is 255M isk, (355M total, minus the ~100M isk of recovered faction/t2 from the Retribution).


What's Playing:  Stone Temple Pilots, Live at the House of Blues LA, Plush

Monday, December 29, 2014

One Hundred

This is my one hundredth post, not including a few in the drafts bin.

Not bad for a blog intended to mostly ramble about the state of EVE's PVE and the fact that evil evil CCP was paying no attention to it.

Oh wait, then we got 2 rounds of expansion content in the form of Burners.  And changes to exploration.  And the Mordus and SOE ships.  And evolutions on the UI.

This blog has not turned out the way I expected, and as these things go I think that's a good thing.  I've certainly learned a ton in the last 6 months, and hope to continue that trend as we drift into the new year.

We're in the midst of a holiday season so I'll keep this one short.  Thanks to everyone for reading, and I'll continue to try to not waste your time in 2015.

// Abavus Durden

Sunday, December 28, 2014

Progression as a Ball of String

Editor's Note:  Happy Holidays!  We're doing the usual tour of family homes that generally leaves us exhausted.  I've not had much time at all for EVE the past week and a half, but I did have this old article gathering dust in the drafts bin.  Let's knock the dust off of her and see where it goes.
----

Let's talk a little bit about progression.

I started this post awhile back; before the wave of newbies pulled in by the supercool trailer.

Progression.  That's a dirty word in EVE as it's associated with the themepark mentality. You say the word 'progression' and it conjurs up other words like 'raids' and 'gear treadmill.'  But let's strip that away for a minute and get back to some core game design concepts and adjust our context away from a particular implementation.

Game Theory:  In order to log in every day, a player needs to have an itch to scratch.  He has to get some sort of satisfaction out of it, or he wouldn't do it.  Even if the task at hand is grindy and tedious, he's building towards something bigger and better, and that feeling of progress compels him to log in and get to work.

EVE has nonlinear progression.  In fact, I'm reminded of an old-ish Dr. Who episode with the infamous weebly-wobbly, timey wimey stuff quote.


Another way of saying:  a big ball of yarn.

Saturday, December 27, 2014

Zealot II

After some good feedback on my Seeking Anom Fits post, I've been playing with the Zealot.  I promised to post back, so here's what I'm currently flying as of this morning.

Previous edition of this fit had a named web in mid and a dmg control in low instead of the tracking mods.  It worked fine, and using the web is fun, but I like this version better.  The web was only useful under 10km while the tracking mods are useful throughout the entire range.  I haven't settled on ammo yet; I default to Multifreq but have tinkered with Conflag.  Multifreq seems to work well enough.

With this fit and my skills, I'm blapping most frigates in 1 (maybe 2) salvos from 10km to 20km and can hit frigates well enough out to about 25km.  I've had a couple of frigates get up close and orbit that caused me to maneuver, but mostly I sit at 0m/s and pop things as fast as I can lock them.

[Zealot, Face Melter II]
Medium Armor Repairer II
Fourier Transform Tracking Program
Heat Sink II
Heat Sink II
Heat Sink II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II 
Experimental 10MN Microwarpdrive I
Optical Tracking Computer I
Cap Recharger II 
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II 
Medium Energy Collision Accelerator I
Medium Capacitor Control Circuit I
May try the Gila soon.

What's Playing:  Interstellar Motion Picture Soundtrack

Thursday, December 25, 2014

Throwback Backgrounds Set #1

Christmas 2007, I was lucky enough to get a 30 inch Dell monitor that ran at 2560x1600.  I'm still staring at it right now, many thousands of hours of use later.

At the time, there were very few backgrounds available for that big resolution.  I set out to make a set of EVE-releated backgrounds.  I posted them on forums, but the links are of course long gone.

I figured I'd re-release them, just because.

Edit:  They don't seem to be coming through blogger at full resolution; I'll fiddle a bit.

Some disclaimers:
  1. The gfx engine has changed quite a bit since 2007; some of these are old models and old textures.
  2. They were intended to be minimalistic at the time.  Some of them probably haven't aged well.
  3. The ship selection represented what I was flying at the time.
  4. I am not a wizard with Photoshop - wasn't then, still true today.  You get what you pay for. :)
Image dump #1 is after the cut....

Christmas Toast

Merry Christmas, fellow capsuleers!

Another year has slipped away, somehow more quickly than the one before it.

I hope that wherever you are, whatever you are doing, you are happy.  Enjoy your day, in whatever custom or convention that you believe in.  Let the stresses of every other day of the year wash out of you.  Be merry.  Enjoy your family.  Enjoy.  Recharge.

Oh, and get off the computer and go call your mother.


What's Playing:  Experience Hendrix: The Best of Jimi Hendrix, Purple Haze

Wednesday, December 24, 2014

stop buying up all the recons lol

The post title comes from forums.  Had to laugh a bit.

And then I rubbed my chin.

And then I frowned a bit.

And then I went scrounging through my assets list and found my old Rook sitting in a hangar.  I knew I'd owned a few Recons over the years, but I'd done a big move back from Syndicate a little over a year ago and sold off some excess hulls.  Looks like I sold off the Lachesis but held onto the Rook.

The market will no doubt adjust shortly after the patch, but the sell price where I live for a Rook has gone from 140M to 200M.

If you have no idea what I'm talking about, check out the dev blog from the 19th and read the associated ideas thread.


What's Playing:  Peach, Giving Birth to a Stone, You Lied


Tuesday, December 23, 2014

Medicine Haze

I was scheduled to work today, but thanks to a nasty head cold that ambushed me last night, I am sitting at my PC at home in my PJ's.  I'm nursing some coffee and then will decide if I have the will to eat.

I had just started typing something semi-incoherent about Standings and the PVE Soundingboard that the CSM hosted earlier this month.  I got three paragraphs in and wasn't sure where I was going.

Thank you, cold medicine.

Let's to this instead.

Here's a preview of 3 things I'm working on around here:

  1. I still need to wrap up the Resolutions series.  Unless I get greatly inspired, the next post will hit on/around 1 Jan and will probably be the last for awhile.
  2. I'm working on Cruiser skills and poking through some of the hulls I've forgotten about.  Exploration/Anoms are a good way to do this.  Other than some sporadic Logi duty, most of my time in a cruiser for the past decade has been in the Sacrilege.  For many years I didn't fly anything smaller than a BC, and of course lately I've been mostly in the Golem or killing burners in frigs.  Now, I love the Sacri, but if Cruiser-sized burners ever become reality, I need to be a little better rehearsed.  This has already fed one post on the blog and will likely spawn a few more.  The help and comments you guys have provided are already helping, so thank you.
  3. Burners.  I'll owe my monthly stats update in a few days.  My fits and strategies have generally stabilized, although I'm still missing the Team Enyo.  I may need to change regions and see if I can get him to spawn.

There are a few other drafts knocking around in the bin that I need to dust off and see if I'll ever post.  Half finished thoughts, and a rant or two.

What's Playing:  The Black Keys, Live at KCRW, Next Girl

Sunday, December 21, 2014

Seeking Anom Fits

I've been doing some combat anomalys lately, all highsec stuff.  I've see other folks flying a little bit of everything.

With the idea of trying to kill as many anoms as possible and force some escalations, I'm trying to clear them as fast as possible.

So, on a whim I put a Zealot together today.  It's been years since I've flown a Zealot and I wanted to melt some faces with a good pulse fit.  On my very first run I got lucky with a Shadow Serp boss that dropped a Snake implant worth ~200M that more than paid for my new kit.  Yay.

I don't claim to be an expert, but here's what I did.  I'll drop the 2nd armor rep if I feel tanky enough with one.

[Zealot, It's All Fun And Games Until Your Face Melts]
Medium Armor Repairer II
Medium Armor Repairer II
Heat Sink II
Heat Sink II
Heat Sink II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II 
Experimental 10MN Afterburner I
Cap Recharger II
Cap Recharger II 
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II 
Medium Energy Collision Accelerator I
Medium Energy Locus Coordinator I

Tech 1 rigs because I lack the skills for tech2 at the moment.

I'm also in the mood for some antimatter-fueled blaster action.  I was thinking maybe a Blaster-Eagle (I haven't flown a Moa-model in years either....).  Open to ideas, What do you guys use?



Friday, December 19, 2014

Twenty Free Days



In case you missed it, part of this year's Christmas gift from the elves at CCP includes 20 days of free multi-account training.  Skip to the bottom of the dev blog and check the link.

Best I can tell, this activates a 2nd character's training queue on your account. I didn't see that I could turn on the magic skillpoint stream for the 3rd character.

So that made for some impromptu chin scratching.

I run two accounts.  First account was easy -- Aba's account has almost always been training Aba.  He's my main; if I am playing EVE he his generally logged in.  The sum total of logged in time for the other two characters wouldn't span the duration of a feature film.  But Free is Free, so I grabbed the Amarr alt and got him set up to get most of the way towards Interceptors.

I like Interceptors, and when you need an alt scout somewhere in a hurry, the Malediction is a great way to do it in style.

The second account made me think more.  This account has 3 characters, all with some training.  Alt M has the most skillpoints and by default has the active skill queue.  Alt Z is skilled into a lot of Gunnery and Tanking skills for the days when I used to run Incursions.  I hovered over Alt Z for a split second, but thought "nah, she's basically done; she does what she was intended to do."

Third character is a lowsec trader and scout.  Most recently I have run him around doing lowsec courier missions, just for giggles (starting standings from scratch meant doing lvl 1 couriers in low).  I've always wanted to take him to one of the Pirate NPC 0.0 areas and run couriers for them.  He was likewise pretty close to Interceptors, so I started there.  That consumes about half of the free days.  I'll burn the remaining six pushing for Recon ships.

I probably would have done that anyway, but Sugar pointed us towards the Recon Rebalance thread.  Sounds like Recon could be a thing come January.

Happy Training.

Thursday, December 18, 2014

Launcher Rigging 5

In 4h and 19m I will have Launcher Rigging V.

Once that's done, I'll see what I can do with the cpu-tight Hawk fit for the Serpentis Burner.  Hopefully I'll make use of that empty Low slot.

Yah, I should have probably booted up Pyfa and start playing there before investing a week into a skill that may or may not help the fit.  But it'll help.  Somewhere.  Probably.  Maybe.  I use launchers extensively. On many fits.  I don't think I'll regret having it long term.

And sometimes you need to dork around with the stuff in your hanger.  It's more "real" than putting things into EFT or Pyfa.  Weird but true.

:)


Tuesday, December 16, 2014

Faction Loot Does Happen

Sunday I completed my 39th burner offer and got my 4th Faction drop.



Of the four, two are reasonably lucrative at ~80-120M isk each.  One at about 10M isk, and some ammo at 80k isk for the stack.

So, if you're wondering -- Faction drops do happen, and sometimes it's cool stuff.  Good luck!


What's Playing:  Scala & Kolancy Brothers, Everlong (Cover of Foo Fighters)

Monday, December 15, 2014

Oh Crap, I am Doing a Triathlon

This is Part IV in a multi-part series.  It is non-EVE related content, skip ahead a bit if you don't like reading this kind of thing.

Previous Entries:
  1. Self Improvement Through Threats from the Doctor
  2. Self Improvement Through Threats from the Doctor II
  3. Reactions
This is probably going to be a moderately picture heavy post, so let's start it off right with a picture of my current race bike.

2009 Bianchi Imola - Steel Frame Race Bike
Steel frame, carbon fork, rides pretty well.  Someday I'll plunk down the money for a carbon-fiber wonderbike, but this one has many miles left in it.

That out of the way, let's set the stage.

Sunday, December 14, 2014

Random Old Things

Off the top of my head, here are some oddities from the EVE of yesterday.



  • Higher end ores used to spawn in highsec.  I spent the weekend after launch mining Hedberite and Gneiss in Piak/Lonetrek.  I still have the leftovers from that refine in my assets list; refuse to move it.
  • Ores have been redistributed a few times.  We used to mine Omber in Derelik highsec; after the redistro, we mined Kernite instead.  We mined Omber in Niyabainen.
  • There used to be mining belts in Jita.  Agents too.
  • The original market was based on integer values only.  You could only trade in whole isk (1, 4, 5346).  Decimal points (1.99) were added later.
  • Some parts of null didn't have real names at launch, and were instead coded with names like XX-1234 (similar to how Jove regions are named today on the map).  Querious, Delve, and Period Basis were originally named this way, maybe others.  I just googled and couldn't find the original names; that's how long it's been.  I do remember messing around in Fountain, Stain, and Great Wildlands very early; I think they've always had the names they have today.
  • In the days before tech2, I remember cruiser-sized meta4 hybrid guns going for 6M isk each.  At the time, that was a LOT of isk.
  • The original market was seeded by NPCs, i.e. NPCs bought and sold items to jumpstart things. Players would talk about buying ships at "npc price" or on the open market.   I want to say the NPC price of a Raven was 256M isk, but it's been too long for me to remember to be sure. 
  • Battlecruisers weren't in at launch and were added much later.
  • I still think of the Rokh, Abaddon, Mael, and Hyperion as the "new" battleships because they were added long after launch.
  • The Domi used to have a bonus for the number of drones you could control.  With max skills you could field something like 15 drones.  
  • The last day of beta test, CCP gave everyone max skills (see screenshot, above).  I had to work, and the servers were down by the time I got home.  My co-CEO Abbaddon got to party, though.

Saturday, December 13, 2014

Bits and Pieces of Rhea

Rhea launched this week.  Other than not being able to find ANY of my station icons thanks to the new UI, I like it.

The new gfx engine kicks ass.  My Sacri looks all mean, like a ship named Sacrilege should.  Some ships came out better than others of course; my Astarte link ship now has a lot of brown apparent on it.  It's tolerable, but who paints a ship brown?

Dig the new Sacri render


The supernova (or whatever) is growing much more quickly now.  If you haven't seen it, check the sky where you live.  This forum thread is also keeping an animated gif of the star each day.  Will be interesting to see where this story goes.  I like that it's unfolding rather slowly.




I went looking for the new Paladin and Golem skins in the AUR store but don't see them.  Maybe they didn't make the cut for Rhea?  There is a ton of new clothes, I may need to play Ken-doll with Abavus and give him a new look.

The Guristas Worm burner popped for me last night.  I was tired, so I waited until this morning to take him on.  He's one of the more challenging burners for me at the moment, but I find that he's one of my favorites.  The need to maneuver and tackle before the fighting really starts makes a big difference.  As I jumped into the pocket I was vaguely afraid of ninja nerfs to my burner fits or burner AI, but it appears the Daredevil and Worm burner both went untouched.

We're getting ready to host some family, and have been scrubbing the house for out of town visitors, so haven't played as much as I'd like.  Hopefully next week I can do some more exploration.


What's Playing:  The Black Keys, the iTunes Sessions, Howlin' For You

Friday, December 12, 2014

Naming Conventions

Friday post.  How do you name your ships?

I've had basically the same naming convention for each of my characters for ... ever.  For two of them, that means since launch.

Abavus - One active scheme and two retired.  Original scheme was named for songs or lyrics or a movie reference that I thought was cool at the time (circa 2003).  Schism. Lateralus. Bladrunner. Some of them didn't age as well as I thought it would.

There was a brief span of months where a few of us farmed a static hacking site before they were nerfed (skill books would drop randomly that were worth 100M to 140M each... was possibly for us to pull 300-600M out of the site each night, per player).  This gameplay was grindy, and I remarked that it effectively amounted to crab fishing - running around checking the "crab pots"(hacking cans) every cycle.  I still own the ships Cornelia Marie (Malediction) and Northwestern (Rokh) after the crab ships on Discovery Channel's Deadliest Catch.

The most prominent naming scheme I have are ships after bosses from the Diablo and WoW franchises.  My first crow (at tech2 launch) was Diablo... I still have Diablo III sitting in a hanger somewhere (like his namesake, the Diablo I and Diablo II Crows met untimely demises).   Ultimately I put some "rules" to these naming schemes.  Generally WoW Raid bosses for battleships and higher, preferebly from Classic or Wrath.  Smaller ships got names from 5-mans or D3.

So today I own ships like:

  • Sapphiron the Golem
  • Grand Widow Faerlina the Navy Apoc
  • Baron Geddon the Impel
  • Lucifron the Prorator
  • Paletress the Basilisk
  • Azmodan the Sacriledge
  • Eck the Ferocious the Corax
  • Magmadar the Chimera
  • Chromaggus the Phoenix
  • and until recently: Xevozz the Heretic (rest in peace).


Alt M - From very early on, this alt got names from the Matrix movies.  Trinity, Morpheus, Zion, etc.   She owns fewer ships, so this more limited list tends to work.  The Oracle the Orca is where she spends a lot of time.

Oddly enough, she's never had a ship named Neo.


Alt Z - My Incursion alt shares ships with Abavus, so she's mostly in Ebonroc the Navy Megathron.


These 'rules' aren't ironclad - my Burner mission ships tend to get very functional names like "Tank" and "Kiter."  I have a few ships that have never earned a name besides "Abavus Durden's XYZ."  But for a ship that I expect to keep around for awhile, I give a name.

Anyway, a silly little post.  Happy Friday.



Tuesday, December 9, 2014

Blog Banter #61 - Rules to Live By

I think I've maybe missed a few Blog Banters, but let's tackle this one:

"What would we encourage ALL new players to do in their first month to get them to subscribe long term, if we had to give out one set of advice for everyone (which we do if we're giving general advice)?"


Usually my advice for new players is entirely functional - what skills to train, what modules to buy, what ships to aspire to, what areas of space to migrate to.

But the question has me thinking:  what's the hook that brings you back, year after year?  What's that intangible mystery extra something that makes EVE our home?

And how do you give those measles to a new player?

And how do you avoid the false hook - the temporary high - that causes players to flare rapidly and then burn out after 4 or 6 weeks?

A Moment of Silence

Happy Rhea day!

My client is updating as I type, which at my connection speeds means I may be able to play again sometime in 2017.  Or maybe after dinner.

In the mean time I wanted to announce some sad news:  I lost Xevozz, the Heretic last night.  This ship was previously featured as a crazy fit experiment back in June.  I was doing some Cosmic Anomaly sites trying to get an escalation to pop.

Yes, a little bit of exploration for the lvl4 grinder; figured I'd try some out.  The Heretic seemed like a fun way to do them - nimble, decent dps, and a ship that I don't fly as often as I'd like.  I upgraded the rigs and ammo to tech2 but otherwise left the fit from June intact.

And yes, kind of a dumb fit; using a hull intended for something else entirely in a mildly inappropriate way.  That was kind of the point.  The loss itself wasn't really anything to be proud about.  I looked away at the wrong moment and pow, the Angels had their way with them.  I grabbed the Sacrilege, murdered the pocket and looted my wreck at least.

So, a moment of silence, please.  This was a good ship that died doing what it loved best.

The death isn't the fault of the ship.   He deserved a better pilot.


(Mental note: do a blog post about naming conventions for ships).

Monday, December 8, 2014

How to Get Started in Burners

I've been contacted a few times by players looking for ideas on how to get started.


As currently implemented, burners are challenging.  They're intentionally tuned that way by CCP, and in general I'm pretty okay with that.  But that also means that they're the territory of expensive faction ships and fits and perfect skills.  Attention to detail helps during your fight, but the dps in vs. dps out math is harsh.  You need to kill the bad guy before your tank breaks, and the minimum requirements for both tank and dps are set pretty high.

First, if you are good with a blaster boat, many of the single burners can be done with a Daredevil.  (I am not good with a blaster boat, hence my variety of ship types).  This necks down the number of hulls you need to buy and the skills you need to train tremendously.  However, it's an expensive way to experiment if things don't go well!

But if you are interested, see this forum post and key in on the phrase Unified Daredevil.

Sunday, December 7, 2014

Reactions

This is Part III in a multi-part series.

Previous Entries:


When the dust settled, I had lost 40 lbs in about 4 1/2 months and was 90 pounds lighter than my previous high.



I'm a nerd, so I graph things.  I still maintain this weight chart, although the annotated version above shows the interesting parts of 2013.

This changes caused a ripple effect through the people around me.  Some of it good.  Some of it tiresome.  Some of it comical.  

Saturday, December 6, 2014

PVE Discussion Questions

CSM9 Sugar Kyle is hosting a PVE discussion next weekend.  I'll have inlaws in town for a holiday shindig and won't be able to attend.  I thought I'd write out a few questions and point Sugar at them; if she has time, maybe she can work a few of them in.

Just a few questions ... I'll try not to go overboard. :)

Burners

  • How well have Burners been Received?  CCP Fozzie gave some initial stats back in an September dev blog; any chance at an update?
  • Are there still plans to expand Burners?  Destroyer burners?  Cruiser burners? Battleship burners?
  • I run a blog that's basically been focused on burner strats and fits.  I get contacted from time to time from folks wanting to try burners but are put off by the apparent jump in difficulty from vanilla lvl4's to burners.  This results in me seeing a lot of folks say "I'll run burners in 6 months when I have the skills."  I happen to like that burners are hard, but are there plans to add another tier?  Frigate fighting is fun and new player retention is good.
  • For example:  any chance at a lvl3 burner equivalent, maybe tuned for tech1 frigs and meta4 fittings?
PVE
  • Any update on the PVE tools redo?
  • People seemed to like the lowsec random spawns (tags-4-sec rats, Mordu's bpc drops); how is this going? Are there still a lot of people hunting these spawns down?
  • It seemed like CCP felt the need to apologize for adding PVE content the past few months; how has the response from the playerbase been?  Better than expected? Worse?   (And if it's been positive response ... does that mean that the strategy was effective or does it mean that people were more hungry for PVE than CCP anticipated? Or both?)
I could delve into questions about Incursions and Exploration but that's really out of my knowledge zone, so I'll have to trust someone else will broach those topics.

Thanks to Sugar for arranging this time.  Hopefully I can be available if there's another session.

Tuesday, December 2, 2014

Self Improvement Through Threats From the Doctor II

Previous posts:

  1. Part I

Welcome to Part II.  At the point I left off, it was March of 2013 and I had just decided to try the South Beach 2wk intro phase so that when it didn't work, I could tell the Doc that I'd tried real hard.

From June 2008 to January 2013 I had lost about 50 lbs, gotten generally pretty decently fit, and I didn't really expect to go much below 210 lbs.  In other words, I expected to be overweight my entire adult life.

Anyway, enough recap. Where was I?

Monday, December 1, 2014

Anomic Agent Statistics III - November

Time for a monthly update.  This time with fancy graphs!



I did go on a mini-vacation in the middle of the month to play some Diablo3, so the numbers maybe aren't as impressive as they could be.

I improved my overall success rate a smidge to 80.0% (as in, I accepted and completed the mission).
I have a 13.3% overall decline rate (as in, I was a pansy and didn't accept the mission).
Failure rate has dropped from 10.0% to only 6.7% overall (failure defined as I accepted the mission, got my teeth kicked in, and then punted the mission).

I've now been offered 30 total Anomic agent missions.  The breakdown is 21 Solo Anomic Agents, and 9 Team Anomic Agents.

I have defeated all of the Solo burners.  Big accomplishment this month was staring down my personal boogeyman, the Blood Raider Cruor.  I've killed him 3 times in the past month.  With the Jaguar passive setup and the right skills trained, it's now a very easy mission.

I have faced and defeated all of the Team Burners except the Enyo.  Still no Enyo.

The offer ratio of Vanilla lvl4's to Anomics has improved this month from 6.0:1 to 5.1:1 (meaning I am pulling Anomics more often).

No additional ship losses.  I have lost 5 total ships (no additional since last time, knock on wood):  2x Vengeance, 2x Daredevil, and 1x Retribution.  Total loss value of killmails is 255M isk, (355M total, minus the ~100M isk of recovered faction/t2 from the Retribution).

And a bonus data point.  I decline about 22.3% of all vanilla missions to avoid negative faction hits.


What's Playing:  Alice in Chains, Angry Chair (Live)

Perspectives

It's been an interesting few weeks here. First, I've been having PC problems the past several weeks.  I have new laptop inbound fr...