Showing posts with label blizzcon. Show all posts
Showing posts with label blizzcon. Show all posts

Friday, November 20, 2015

Overwatch Stress

So, I got an invitation to the Overwatch stress test this weekend.

I am both excited and appalled.

I'm excited because I really want to like this game. In my distant past, I was a shooter guy. I attended college in the heyday of Quake. I belonged to a clan, when that was a thing. I almost didn't suck.

I have played only a few shooters in the intervening years, most notably Global Agenda.  I am rubbish at console games and very out of practice at it.

These days I am too old, too dumb, and too slow to compete with a generation raised on CS, Modern Warfare, and the rest. So I am appalled that I'll be tossed in the meat grinder for their fodder.

At Blizzcon, there were kiosks set up to log your demo feedback. My write up for them included one topic:  what will make or break this game for me will be the matchmaking engine. If its smart enough to put me into a game with a slew of other terribads, I might stand a chance of having a reasonable time. If its more random, then I will not be in a position to contribute much, and will leave frustrated.

I realize beta/stress testing isn't necessarily intended to demonstrate this one way or another, but I'll certainly be paying attention to how balanced the teams are. Demo lines at blizzcon failed us and we got face stomped both times. I need a redemption or I'll be hard pressed to spend any money on the title.

Wednesday, November 18, 2015

Blizzcon vs. EVE Vegas

As I sometimes do, I was reading my own blog at lunch and reminded myself that I had meant to do a follow-up to the travel we've done.  I got home tonight and had the EVE Vegas Survey to complete, and it was another poke in the ribs that I needed to get some writing time in.

So here I am.

This isn't a "X is better than Y post," but I can't help compare the two events because they were so different.

And given the relative scale of the events (At 25,000 players, Blizzcon was roughly 35x larger than EVE Vegas at 700ish), the events were a much different experience.

Venues:
EVE Vegas came first.  It was at a hotel conference center, and didn't quite use the entire area.  The event was well organized, but friendly, almost casual.  There were few lines.  Staying in the hotel a few floors above the venue was super convenient.  Food was expensive, but available (we ate at Earl of Sandwich all 3 days for lunch, hah) with an easy walk, as long as you didn't get lost in the casino.

Vegas as a venue is fantastic.  You can walk straight from Nerd Kingdom, descend an escalator, and be in a different world.  Everything you could want - from 5-star cuisine to chilidogs and beer feel like they're in arm's reach.  If you're wanting to step out to a show or do some non-EVE things in the evening, all kinds of shenanigans (from family friendly to very ... not family friendly) are there, all within easy walking distance.  Taxicabs are plentiful and will get you anywhere you're not willing to walk.  And the Strip itself is its own experience -- the beauty of the Bellagio fountain, to the shuffling masses of tourists, and the ever-present locals.  Vegas itself is a worthy destination, and the EVE content is just bonus.

Anaheim is a fine venue too, of course, but the Anaheim Convention Center (ACC) is a little more remote.  I mean, it's in the center of the LA metro area, so it's not like a ghost town, but  it's surrounded by a fairly bland mix of hotels and chain restaurants.  Our hotel was a 3/4 mile walk, and the route between was forgettable.  I couldn't get a room close to the ACC, and the time coming and going was a tax on everything we did.  The food at the ACC was okay (only marginally less expensive than Vegas) and the presence of the trendy food trucks was a real bonus.

Disney, of course, is just north of the ACC, and we certainly had fun there.  But again, it feels so spread out, even with our rental car (we didn't rent a car at Vegas), the logistics felt daunting.  Disney itself was great, but not superb.  I could visit Vegas once a year and still be finding new things to do.  Last time we were at Disney was in 2008 and it hadn't changed much, and I was bored by 1pm or so.
There were lines everywhere at Blizzcon.  Lines at Disney, lines for the store, lines for badges, lines for the men's room, lines for food, lines to get into the venue, lines to demo games.  With so many people, it's to be expected, and as I mentioned in another post Blizzard had their schiznit together with handling the crowd, but I still spent a LONG time standing in a queue.

Data point:  Tickets for the two events were roughly the same, as was airfare.  But we spent more at Blizzcon due to a) needing a car and b) more expensive hotel room.  And that's AFTER we paid for a super-cool balcony room at the Cosmo the first night in Vegas; Anaheim was still more $$.

Content:
The basic idea of both events are the same.  Open ceremonies, Keynotes, Closing Ceremonies.  Panels and pitches and briefings sandwiched in between.  After that the similarities kind of end.

EVE Vegas felt like a few of the professional conferences my old office team used to host once a year.  Timing was punctual and the A/V team did a good job with microphones and projectors, but it still felt a little home baked.  There were donuts and coffee in the morning, and cookies in the afternoon, just like a professional conference.  I'm not complaining (the cinnamon twists were to die for!) but it struck me as a little odd.

Blizzcon is a spectacle that's beginning to compete with Comic-con or GenCon.  There are multiple stages with content all at the same time.  Multiple simultaneous game tournaments.  Vendor booths and booth babes.  A live TV show being broadcast (DirecTV feed).  Life size statues of your favorite characters sprinkled throughout.  Tons of fans in costume.  The Blizzcon store had something like 144 cash registers (my rough estimate based on counting banks of 12), and the line for the store nearly filled an entire convention hall.

I'll go out on a limb here and say that the EVE briefs were a little more technical and a little more detailed than the corresponding Blizzard briefs.  The Blizzcon gang is attempting to sell a "philosophy" to millions of people, as in "this is the direction we're going next."  CCP is trying to talk hard numbers and detailed/complicated mechanics with a very savvy audience.

The Script and Message:
Blizzard employees walked out on stage confidently; the content was well rehearsed and it was apparent that the corporate goons had run the script through the corporate marketing machine.  Certain phrases and language kept reappearing in the Blizzard content; it was very apparent to me that it was part of an overall strategy for a "consistent message."

Contrasting this, CCP devs, especially early in the weekend, seemed apprehensive that they'd be boo'd off the stage, and seemed happy and a little surprised that nobody trolled them.

I found myself laughing and clapping at some of the EVE content while I didn't get very excited about the Blizzard briefings.  I don't know if that's a reflection of the briefing content, or the state of both games, or just how the stuff was presented.  Maybe all of the above.

A subtle thing, but my feeling is that CCP gives the vibe that they're using the event for feedback, as in "Ok, here's what we're thinking..."  With Blizzard, everything has been decided and set in stone.  Communication was one way only.

Schedule Stress:
EVE Vegas is 3 days.  The days are fairly short - late morning start and done in time for people to get ready for a night out.  You can plan your day around the things you want to see; since there's not as many simultaneous things you can easily pick a time to step out to the demo game line, or just go hang out at a table with some friends and chat.

Blizzcon was 2 exhausting days.  In line by 8, stay until the venue closes at 9pm, and active the whole time.  At any given point, there's at least 2 things you wanted to watch, and no matter what you pick you're missing out on something cool.  As a consolation, there are flat panel screens EVERYWHERE at Blizzcon, some of them showing things going on elsewhere at the venue so you can watch from afar instead of having to recap it on youtube when you get home.

Storytelling and meeting other players (and Devs) is VERY much a part of the EVE Vegas experience.  At Anaheim we were anonymous and had short conversations with guys around us, but no lasting friendships.  There's SO MUCH going on and it's so loud that it's hard to just relax and chat (and as luck would have it, the ONE group that I tried to chat up during lunch were from Korea and that was a language/accent barrier to overcome).


Bottom Line:
We enjoyed both events, and if I had it to do over I'd still attend both.  I came home with a greater respect for, and I think a greater insight into, both game companies.

The EVE event was more personal, and I came away with friends I hope to keep in game for some time, which is far more valuable than the trinkets we got at Blizzcon.  So, if I had to pick ONLY one for next year - it's Vegas, baby.

Sunday, November 8, 2015

Blizzcon Day 2

Sitting at the airport waiting for our flight back to cold dark November reality (as I type it is 28 deg F back home), trying to wrap my thoughts and feelings around what we just experienced.

I am running on 3-4 hrs of sleep and the Starbucks is only marginally helping so don't expect any long winded dissertations just yet.

I will say that I am leaving happy. WoW's evolution is swinging back to my preferred play style, with more emphasis on real world content and questing instead of instances. Things that I said wow needed years ago are now being implemented. It's not all love and hugs for wow, but I feel vindicated in many ways.

The past 4 days have been so full and so busy that I feel like we've been gone for two weeks instead of a few days.  We turned in the rental car this morning and it hit me that our arrival at LAX on Wednesday feels so very long ago.

I did want to correct something from yesterday (or whenever).  Our last trip to Blizzcon was in 2008 and according to Wikipedia had 15,000 attendees.  More recent years, and presumably 2015 included, are listed at 25,000 attendees. I kept saying the event felt bigger, and I was right. ;).

That many people requires a different approach or bad things happen. The biggest shift we noticed was that instead of Blizzcon being a homegrown house party of an event, it has gotten serious. Gone are the Blizzard staff "volunteers" running everything. In their place are hired security and professional temporary workers manning all posts. Staff were good with supervisors magically appearing anywhere there were issues. All staff we encountered knew their schiznit and had well rehearsed answers. When changes like this happen, often the result can be a very "corporate" feel, but the overall event retained most of its charm. When we weren't looking, Blizzcon became a professionally run event, and for the $$ we're forking out, it had to.

We are done travelling for awhile and I am thankful. After the past few weeks I am looking forward to the relative calm of the holidays. (Which is saying a lot, as our holidays are always too busy to truly enjoy).

More later on this topic... // Aba

Saturday, November 7, 2015

Blizzcon Day 1

Day 1 of Blizzcon is done.  The movie trailer is out. We attended several panels but didn't walk the show floor very much.  Today we'll remedy that as I want to demo a few of the games and Onyx wants a few more trinkets from the Darkmoon Faire area.

I am here as a former hardcore Wow raider. Currently, I dabble in Hearthstone.  I play Diablo3 in spurts, but actually haven't messed with it in awhile. I poke WoW with a stick but cant call myself active. I am rubbish at RTS and didn't buy the last StarCraft expac and probably won't buy the upcoming one.

I am interested in where they take WoW. It's far too late for big risky innovation on that title, and they'll continue to milk it for cash while they can. That's not me being bitter, that's just where the title is in its lifespan.  I actually liked what I heard in some of the talk - in particular wow is getting GW2 style dynamic level scaling for the new continent.  Monsters and quests will scale to you and you can just go play where you want without ever worrying about getting off track. I like dynamic stuff, and I really like this.

The D3 presence here was small, and the one panel on it we missed. We did walk past it and it was PACKED. Like, all chairs full and people standing 5 deep all around the perimeter, call the fire Marshall PACKED. I was happy to see so much interest in D3. I hope Blizzard was watching.

The big focus is on esports (bleh) and Heroes of the Storm and Overwatch in particular. Next year will be a big year for Blizzard on this front, they recognize it and I wish them well, but my days of being halfway decent at fast paced shooters and clicky games are long over.

The last time we were here was 2008. They say the crowd is about the same size at 25,000, but I don't believe it. It feels much much larger than it did before. The venue is the same but there are more stages and more vendors and people just absolutely everywhere.

We are having a good time. Blizzards management of the crowd has been superb. There are so many flat panel screens around that as you walk or wait on a line your not really missing anything. As I mentioned, my gig was EVE Vegas and this was Onyx's.  But I'm finding things to check out and get excited about and that's why we come.

Thursday, November 5, 2015

Blizzcon Day 0

Back on the road already, this time to Anaheim and Blizzcon. We got in yesterday and went straight from LAX to Randy's Donuts, which is made famous of course in Iron Man 2. The donuts were great and the local landmark was fun.  But yesterday was a 20-21 hour day, and we collapsed early LA time. I slept for 11 hours.

Badge pickup is today, and I assume underway as I type.  We are up the street waiting for entry into Disneyland.  We'll walk around a bit, then get badges, then decide if we want to come back for fireworks. 

Surreal moment of the day was standing in line for Disney (and now in full Star Wars toy onslaught), on a trip for Blizzard, talking about EVE.

Nerds rule.

Alpha State

"Everything that has a beginning has an end."  That's one of my favorite quotes from the Matrix 2.  It has to do with the ...