Sunday, November 30, 2014

Anomic Agent #29 - Second Serpentis Kill

***WARNING***
THIS BURNER MAY HAVE BEEN UPGRADED BY CCP IN THE PROTEUS PATCH. I VERIFIED THIS FIT IN APRIL 2015 AND IT WORKS WITH A LINK SHIP RUNNING.
***WARNING***

The single Serpentis Anomic popped again.  I hadn't seen him in awhile so was glad to see he was still around.



Last time around I did kind of a muddled fit out of the random bits in my hanger.  It worked, but I knew it wasn't optimal.

I spent a few minutes this morning scratching my chin, then visited a local trade hub and came up with this slight alteration:
[Hawk, Serpentis Burner Improved]
[Empty Low slot]
Ballistic Control System II 
Medium Shield Booster II
'Langour' Drive Disruptor I
'Langour' Drive Disruptor I
Small Electrochemical Capacitor Booster I
Gistum C-Type Kinetic Deflection Amplifier 
Rocket Launcher II
Rocket Launcher II
Rocket Launcher II
Rocket Launcher II 
Small Bay Loading Accelerator II
Small Anti-Kinetic Screen Reinforcer II 
Caldari Navy Scourge Rocket x3704
Navy Cap Booster 400 x21

The Gistum C-Type was bought to free up some cpu and also has better kinetic resist.  I normally don't like faction stuff, but this was a pretty cheap upgrade at ~7M Jita price (I paid less! Thank you remote trade hub!).

Honestly, I was hoping to get some wiggle room in cpu to get something in that empty low slot, but it didn't work out.  I also realized after I got back that a pair of Fleeting Propulsion Inhibitors would have fit instead of the Langours and would have given me more webbage.  The Langours worked fine, so I'm leaving them in the fit above.

Battle Report:  Strategy was the same as last time.  Warp in, apply web and launchers, set to approach and manage the cap and tank.

Once again I turned the Shield Booster II on at about 60% shields and let it cycle to rep back up to near 100%.  I injected cap as required.  At no point did I feel that the inject cycle was tight (unlike some of the other Burner fights).

This time I brought oodles of ammo (I almost didn't have enough last time).  I also didn't use overheat once I saw how the fight was going.

This setup is MUCH improved over the previous fit.  I'd now rate this fight in the "easy" category along with the Angel.  With the double webs, I dealt damage much more quickly.  I had him in structure before my launchers reloaded and then had to work him down again since he rep'd up armor while I was reloading.  

If I'd dared to overheat, I would have probably killed him before the reload cycle.

Usual disclaimers apply:  I used a link ship running all 3 Siege (shield) mods, plus the Interdiction Maneuvers skirmish link to get some web range.  His default orbit is 11km, so without links you'll need to address that if you want to use non-faction webs.

1 comment:

  1. A slight modification to this fit I did was to add a Co-Processor I to the low slot, this gives a bit of breathing room for the fitting and I was also able to add a 200mm Autocannon II for a little extra dps

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