Showing posts with label miniatures. Show all posts
Showing posts with label miniatures. Show all posts

Saturday, September 9, 2017

Alpha State


"Everything that has a beginning has an end."  That's one of my favorite quotes from the Matrix 2.  It has to do with the inevitability of change, and our general reluctance to accept what comes next.  And it's applicable here.

So ... here we are.  I talked in my last post about how to wrap up the blog. I wasn't sure what I was doing at the time, but I posted it kind of figuring I'd be back to tie things up one way or another.

I wasn't ready for the "what's next?" question back then.  But time gives perspective, and I'm ready to provide an answer.

So, I'll cut to the chase.  Dog's Breath as you know it has run its course.  It's served its Purpose.  I won't do you the injustice of calling it an indefinite hiatus; it's just done.  If I return to EVE, and then choose to write about it (both very big 'ifs'), I'll pick another venue and another name.

There's no great drama, and no great dissertation to type.  My time in EVE has simply completed its journey.  My main account is in Alpha status, and my alt account will follow once the 6mo subscription expires.  I first joined EVE in March of 2003 when Beta7 started, and despite some lengthy absences I felt like I stayed connected to the EVE ecosphere in one way or another throughout the 14 1/2 years that have elapsed since.

This time is different; for the first time since 2002, I am not paying a monthly sub to an MMO.  That genre, that platform, that way of telling stories and engaging players has shifted and evolved, and I've shifted and evolved in some different direction.  So while my past absences from EVE have always involved a defection to WoW or some other MMO, there really is no "other woman" this time, and no magnetic pull back to EVE as I cycled through game titles.  

The tectonic plates of my gaming interests have shifted, and I find myself on another landmass.   For the past year, give or take, my spare time has been shifting towards the Tabletop gaming world.

And yet, I've had the itch to write again.

So this post ultimately serves two purposes.  It's the end of this blog.  It's the start of another.  I was tempted to simply start writing here and abuse what little internet momentum/audience this place still holds, but it was time for a fresh start and a new foundation.

Should you choose, you can follow me at House of Zoxe.  I waited to post here until I had a decent number of posts up, so there's actually a reasonable amount for you to read with more on the way.

o7
Fly it like you stole it,
Abavus Durden

Saturday, December 24, 2016

Merry Christmas

Or Happy Holidays, if you'd prefer.

The frigid cold, sleet, and ice has relented, at least for a few days, which will make our holiday road trip a little more enjoyable.  As much as I like a White Christmas, it's really no fun to drive in the stuff.

So, be safe, don't eat too much candy, if you drink - don't drive.  Otherwise, fly it like you stole it and have a fabulous time.

While I'm typing, I'll add a few bullet points.  Bullet points are cool.

  • The Kingdom Death campaign will wrap in 14 days.  The next week will be slow, but it managed to top $8.35M this week.  It looks like it may topple Exploding Kittens from the #1 board game slot.
  • I have a few days off next week and hope to get some miniatures painted, some WoW played, and will hopefully bounce around EVE a bit killing Sanshas.
  • The Man in the High Castle is on my list of streaming for the break.  Season2 was added to Amazon Prime, and we've made it to e4 so far.  I think it's moving better than S1 and I really liked S1.  My advice is to read the Wiki entry on the book so that you can better understand some of the backstory, and heck, taking a Wiki-dive into WW2 history isn't a bad idea either.
  • The Expanse returns in February.  Read the books, watch the show. 'nuff said.

o7 all
Abavus

Saturday, December 10, 2016

Monster

This is a post about tabletop miniatures-based board games.  It's perhaps the first of a few; as my EVE career continues to cartwheel in space like a dead frozen corpse.

My current EVE career.  In stasis, awaiting a resurrection and a splitting headache.

Back in August, we went to GenCon in Indianapolis for our 3rd year, and I scooped up armfuls of new limited release Brimstone goodness (and still have a pile of it waiting to be assembled and played with, sigh).  We had a great 'con, played a lot of games and spent a lot of money, talked to game designers of 2 of our favorite games, and had dinner with old friends.

We toured the show floor repeatedly, and there was one booth that stopped me in my tracks early on day 1.  I don't say that figuratively. I actually stopped in the aisle, blocked traffic, and gawked.

It was Kingdom Death: Monster.  Hence the title of this post.

KD:M Box Cover

The models/figures were fantastic.  The art/cards/books/packaging was all so exceptionally well done.  I lurked during game demos and the gameplay seemed to hit a lot of the mechanics on my wish list.  It's a co-op game, so it's something that we can play on game night without someone having to "lose."

I could hear my visa card buzzing in my wallet.  Abavus didn't know what this was, but he wanted it.

KD:M Core Box - weighs 17 lbs.
The Flower Knight

Alas, they were sold out, but I had been ensnared.  

There's a parallel between KD:M and CCP:EVE that only occurred to me this week - what stopped me on the floor at GenCon was how gorgeous the game was.  The figures, cards, board, packaging - all done in a style that EVE players might find familiar.  CCP's branding has always been very intentional, minimal/clean, and very very consistent (even to the level of detail of how their offices are decorated).  KD:M had a very similar feel -- artful but practical, and done with an amount of talent and care not present in any other product on a very crowded GenCon floor.  KD:M is described as a "Labor of Love" by its creator, and I believe that.  He's poured his soul into this, and it shows.  

Secondly, the content of KD:M is visceral, dark, and gritty. And intended for mature audiences.  Just like EVE.

This video shows some of the art.  These very figures were the ones I saw in the case at GenCon.  The statue-motif completely rocks it.




Ok, so why am I rambling on about this now?  That was August and it's now December.

Here's why:  The second kickstarter for KD:M is currently underway.  It's becoming a big deal.

As I type, it's north of $7.3M pledged.  For a 4-person company that is self-publishing a boutique game without any corporate overlords, centralized distributors, etc. that's a big damn number.  It's the #8 kickstarter ever by size, and #2 in the tabletop games category (Exploding Kittens being #1 at $8.7M). 

The stats of the campaign is impressive:  they blew past the first edition's kickstarter within a few hours of the start and had a first 48 hours that was simply nuts.  Even if you're not a board gamer, it'll maybe interesting to watch how the next 4 weeks unfolds.  And right now everyone is talking about what a huge success this is, but nobody has really thought through what the longer term implications for the gaming market might be.  There are implications to assumptions regarding distribution channels, expected art quality, expected figure detail.  And certainly, there are some old assumptions about 'mature' content not selling well that this seems to be balking.  I don't think I'm overhyping it by saying this the kind of thing that's going to send shockwaves through the industry.

PS:  I am, of course, pledged into the KS and will be adding KD:M to our shelf.


Kingdom Death: Monster 1.5 -- Kicktraq Mini


Sunday, December 13, 2015

Intro: Shadows of Brimstone


Longtime readers may remember me rambling about Shadows of Brimstone back in August after we attended GenCON.  After several dozen hours assembling and painting the little figures, and then being blindsided by an unforgiving Fall schedule, we have finally set aside enough time to actually play the game.

Background:
I first heard of Shadows of Brimstone from some of the folks randomly assigned to my table during a Star Wars Miniatures game at this year's GenCON.  We were all playing Rebels together and began sharing other games we'd bought or tried at the 'con.  They had supported the Kickstarter of Brimstone and told me where to find the Flying Frog Productions table in the vendor hall.  Interested, I dragged Onyx over to the table to check things out.

This is the banner we used to navigate to the booth:



Throughout the remaining days of the convention, I kept steering us back to this booth to try to get a demo session of the game.  But every time I went back, the tables were full and I could barely get close enough to watch over someone's shoulder.  I saw this as a great sign.  On our last day I caved to impulse and bought the City of the Ancients core box (there are two "cores sets") and the first expansion, Caverns of Cinder.

The game consists of cards, character sheets, oodles of tokens, dice, and map sections that lock together.  The miniatures (monsters and heroes) come unassembled and upainted and are the largest complaint about the game (most people, reasonably, just want to open the box and play, and feel that for the $$ involved they should come more complete).

Assembly and painting of the miniatures is going to be its own post (long overdue, but still on my radar).  But I'll summarize by saying that I went into this expecting only to glue the figures together (most require assembly like a model airplane) and give a basic spray-can coat of paint to help them pop on the table.  In the end, I did far more detail (and surprised myself with the results for a 1st timer), but the time involved deferred the actual play of the game from August to December due to "real life."

As I write, we have finished the first 3 beginner missions and things are beginning to gel.

But I'm getting ahead of myself, let's back up a bit.

What the heck is it?
SoB is a board game.  But that's like saying "EVE is a space game" - it really doesn't give you the context of scale, scope, and depth available.

The Setting:
Shadows of Brimstone is a dungeon crawler set in the late 1800s American West.  Deep inside the local mines, evil is stirring, and your posse of do-gooders is (reluctantly) sent in to smite it.  Wormholes to other worlds await deep in the mines where nasties are pouring out.  (My core box includes the basic Mines environment and Targa Plateau, a frozen land, and I love snow maps).  So, take your favorite Clint Eastwood western, mix in a bit of Cthulhu and noir, and just a pinch of Stargate SG-1 and you have Shadows of Brimstone.

I'll be really honest.  I was skeptical when I first saw the art.  I'm not a particular fan of Westerns, and the Cthulhu wave that's hit a lot of games the past few years is a little lost on me.  But the setting frikkin' works.  The flavor text on the cards is well done, the art in the books is great, and the randomness of the demons and tentacles somehow melds well with it.

The Play:
I won't give any lengthy description of the rules, but as an overview:

a) The game is completely co-op and there are rules to scale it from 1 to 6 players (playing with 5-6 players requires 2 core sets though).  By co-op, I mean that unlike other major games (Descent 2nd Edition, in particular), there isn't a player that has to assume the role of Dungeon Master or Overlord to control the monsters.  The monster AI is fairly simple with rules for how they spawn, choose targets, and an attack rotation.  The co-op aspect of it is something that drew us to it, as we can play together without one of us having to "lose" the game.

b) Almost everything you do is governed by rolling dice and drawing random cards.  At any given point, it's possible probable that you are moments away from certain doom. Every interaction involves chance, and most interactions range between merely "oh, that's bad" to "truly tragic" (very few "good news" encounters).   Many events range the entire spectrum; you draw a card and are told to roll some dice to see what happens (with possibilities of great fortune or a true ass kicking).  Players have some control over the dice via a reroll mechanic, and there are mechanics to regain lost health and of course gain in levels, equipment, and overall power, but the simple fact that at any point almost any action can trigger something that will kick your teeth in keeps you on your toes.

c) The map itself is random.  You draw cards from a deck and reveal the map bit by bit as you play.  Pieces interlock like puzzle pieces, but it's all luck of the draw whether you end up in a long hallway or an open room.  No two games will truly be the same.  It's subltle, but not knowing what's around the next corner (or how far you have to go to the boss room) keeps the creepy factor high.

d) For the first five minutes, it's a super-complicated game.  After the first session, you kind of say "huh, ok, I get it."  After the 2nd session, I didn't spend the entire game with my nose in the rulebook.  The manual is good, but it's pretty thick and it's easy to read something and then forget where you saw it.  Our first game involved only one fight but still took two hours due to all the fumbling through the manual.

e) You not only have Health points, you also have Sanity points.  Some of the encounters scare you so bad, they can literally drive you insane and scare you to death.  So far, managing the health pool seems to be the primary damage mechanic, but I can see that later managing both will add a layer of complexity.

I asked Mrs. Durden (Onyx) what she thought of it, and typed furiously as she talked.  Onyx says, "This is easier to get into than Descent.  For people that maybe have played other games, it has that good balance of being easy in concept but continuing to challenge. [The adventure] is a matter of luck; you're not going to roflstomp through, and that will keep you coming back."

Your Posse of Heroes
(Look out for the Night Terror behind you!)
Void Spiders!

Boss Fight, Session #2

End Fight, Session #3. I am the
Gunslinger with a pair of 6-shooters.  Onyx is the U.S. Marshal
with the street sweeping shotgun.

We are playing through the Basic missions as a mini-campaign.  The Adventure book includes a "real" campaign that we'll likely roll into after that.  I have taken over the dining room table in nerd nirvana for the moment and will need to clean it up before Christmas visitors.  I'm quietly hoping for more than a few snow days this winter so that we can get through the campaign.

I'll stop here. The next Brimstone post I'll tackle will be a how-to on painting the miniatures, as information on SoB online is perhaps a little thin.


Monday, September 21, 2015

Disenfranchising Core Playerbase ... On Purpose

Happened across this article about the Games Workshop AGM annual general meeting.  The whole thing is a good quick read, but will quote a few snippets here.

Background:  GW is a company name you may not recognize, but you probably recognize their primary product lines:  Warhammer and Warhammer 40k.  They're a niche tabletop miniatures company, with licenses for their IP across a wide range of tie in products (including a slew of PC games over the years).

As I've been reading more about the tabletop scene, I've noticed a large amount of angst with GW, and quite a few defectors who now swear to never buy their products again (in favor of most notably Warmachine, but honestly the tabletop market is simply exploding with neat games thanks to Kickstarter and the power of online internet shopping).  GW is the grand-daddy of these upstarts, but from my (very limited) exposure at GenCon and random local game stores, it appears that the upstarts are eating GW's lunch these days.

Part of this is an intentional strategy on the part of GW Management.  GW has been moving itself away from being a "tabletop game" company and towards a "hobby/model kit" company.   In other words - they view their primary audience as guys who assemble and paint but actually don't PLAY the games.  This comes at a time when gamers are pushing their local stores to offer more dedicated game nights but are being turned away because there's no time in the schedule to squeeze in more titles and no room for more tables.

This move isn't being unnoticed by the fan base, who a) actually enjoyed playing the games and b) are generally pissed off about being marginalized after supporting GW over the past couple of decades.

Here's the first quote:

I’ve got bad news for disenchanted gamers complaining on the Internet. The company’s attitude towards customers is as clinical as its attitude towards staff. If you don’t like what it’s selling. You’re not a customer. The company believes only a fraction of the population are potential hobbyists, and it’s not interested in the others. 
.... 
 When another shareholder asks if the company would sell games with pre-painted easy to assemble miniatures like the popular Star Wars themed X-Wing game, there’s a collective growl from the Games Workshop people. It wouldn’t be a hobby business then, it would be a toy company.
It's interesting, but not unexpected, that X-Wing came up in conversation.  Fantasy Flight's X-Wing tabletop game, in particular, appears to be simply printing money.  Expansions sell out before reprints can be shipped from China.  X-Wing is highly accessible to new gamers because, in part, the minis come pre-painted.  Clumsy guys like me can simply buy the ships and play. It's apparent that GW is dismissing this as "casual play" (in EVE terms), but that over-simplification saddens me.  X-wing has it's flaws, no doubt, but at the Club and National level is a nuanced game of strategy and ability to gauge an opponent. As my 4hr game at GenCon shows - it can scale from 3-4 ships to dozens for that 'epic' all-day gaming session that the serious guys love.  (And if X-Wing is too ezmode, its more complicated brother Armada is the X-Wing ruleset on crack.)

In response, GW is waiving their hands saying "Pah, noobs" and retreating from a tabletop market that is thriving.  This is truly puzzling ... I'm not saying that they should clone X-Wing, but simply dismissing the forces at work that is making X-Wing successful instead of trying to step in and grab market share when (not if, WHEN) X-Wing eventually cools down might be a better strategy...

I leave the Games Workshop fortress confident of one thing. Managment have set a course and they will not be deviated.  ... 
Niche businesses are often very profitable and the hard decisions they take is what makes them different, but they’re also vulnerable if unforeseen events reduce the attractiveness of the niche. ...

All of this reminds me of a certain small Icelandic video game company just before there were riots in Jita.  Niche game with a bunch of hard-headed leaders all hyping and reinforcing their own version of reality.  Sound familiar?

I hope it goes better for GW.


Thursday, August 20, 2015

Sniffing Glue II

I am still working on the Shadows of Brimstone assembly.  We still haven't played yet.  My assembly efforts are slowing as I'm pressed with other stuff around the house and a pending visit from my parents this weekend.  But as I type, I'm somewhere around 13 hours invested, generally 20 or 40 minutes at a time (I am a nerd, I keep track of these things).

At this point, everything is assembled and scraped.  Everything in the core set has a base color down, and all but the Golem (end boss) have had their detailing and final shading done.  Next step for most things is to glue them to their little black bases (I'm doing that part out of traditional order).

I am ignoring the Cinder expansion, as well as a couple of things I bought from the web store that will likewise need assembly.  One thing at a time, and I'd really like to PLAY the darn game before I get lost in a haze of acrylic fumes.

Anyway, here are some pictures for your viewing pleasure.  I'm a novice at this - my first attempt at miniature painting - and I am quite happy with the results.  They're a little difficult to photograph with indoor lighting and a cell phone, so trust me when I say they look a little better in person.

Night Terrors - Shaded

Strangler - Shaded
Not this weekend, as I'll be busy, but I'm hoping that by next weekend I can share the entire Army in all its glory on a mock board map ready to slug it out.


What's playing:  Alice in Chains, Facelift, Bleed the Freak

Sunday, August 9, 2015

Sniffing Glue

After GenCon last weekend, this week has been a blur of youtube videos, game shops, and art supply stores trying to get the basics assembled to paint my copy of Shadows of Brimstone (SoB).

As I mentioned earlier, I picked up SoB: City of Ancients (one of two core sets) and the expansion, Caverns of Cinder at the 'Con.  I bought them realizing that the minis would require some assembly and possibly painting, but did not expect a) for it to be THIS much work and b) to spend an entire weekend on it. (That's a statement both about my ability to add steps [i.e. more detail] to as well as the amount of work there truly is).

I'll have a more detailed post sometime down the road, but here's a work in process shot of my Spiders.  There are a total of 12 of these little bastards; for a sense of scale, the body is about the size of a smallish green olive.

At the point I write this, everything is now assembled and the first wave of figures are headed towards final shading.

In the mean time, you may see some side bar content coming and going as I sort through some of the Minis/Painting blogs.

Light amateur paint job, before final shading.

Saturday, August 1, 2015

Nerdvana

Sixty thousand geeks and nerds descend upon a hapless town in the midwest.  And there was much rejoicing.

Has not been a lot of EVE-ing this weekend as Mrs. Durden and I traveled to GenCon in downtown Indianapolis this weekend.  I'm trying to write this summary post before we dash off to a GenCon dinner-party with college friends that are also in the same zipcode as us.

We attended last year for the first time and quickly marked our calendars for 2015.  Last year we were lured in to see my very favorite author (Jim Butcher) and completely underestimated the size, depth, and scope of the event.

We've been to Blizzcon -- this blew it away in terms of scale and size and ... scale.  The Indy convention center is huge.  Like huge even on Las Vegas casino scales.  GenCon takes up all of it.  Fills it completely, and there is spillover to the surrounding businesses, malls, and bars.

Nerds.... everywhere.  Nerdvana.

Wednesday, January 21, 2015

X-Wing Miniatures


A few days back, I added e a new section of blogroll (on your right) entitled "Other Nerd Stuff."  I'm not sure if it will stay; it may vanish just as suddenly as it appeared.

I attended college in the early 90s, and many of my nerd friends did nerd things like tabletop and pen-and-paper RPGs.  I spent some time playing Magic: The Gathering in the days of Revised and 4th Edition.  And while at the college-town game store, I browsed the aisles of Warhammer, D&D, and other franchises.  The toys/models/minis looked cool, but I lacked the time (and funds) to really dig in.

Alpha State

"Everything that has a beginning has an end."  That's one of my favorite quotes from the Matrix 2.  It has to do with the ...