Thursday, November 27, 2014

Mortar Team Kestrel

Awhile back I created a Mortar Team out of random bits in my hanger so that I could finish the Team Vengeance as a dual box setup.  But I like the Kestrel and I am interested in cheaper ways to defeat burners.  After some tinkering, and finishing up t2 light missile skills on the Alt, I assembled this.

I call it the Mortar Team because it's a support role.  This ship fit is intended for a 2nd box to support your main, or several of these to be deployed by a few friends.

Although I haven't tried it, I don't see any way it'd finish off any of the Team Burners solo.

Straight line speed is just under 1000m/s.  That's plenty fast enough to kite the Enyo, Vengeance, and Hawk.  However, the Jaguar runs about 1200m/s and is not kite-able with this setup; he will chase you down and melt your face.

[Kestrel, Jr. Mortar Team]
Ballistic Control System II
Ballistic Control System II 
Experimental 1MN Afterburner I
Phased Weapon Navigation Array Generation Extron
Phased Weapon Navigation Array Generation Extron
Empty Mid-Slot 
Light Missile Launcher II
Light Missile Launcher II
Light Missile Launcher II
Light Missile Launcher II 
Small Warhead Calefaction Catalyst I
Small Warhead Rigor Catalyst I
Small Warhead Flare Catalyst I

Tech1 rigs are intentional; jazz these up if you so desire. I was trying to do this on the cheap.

Pick ammo according to the mission:

  • For the Vengeance, that's Navy Nova for the Logis, followed by Navy Inferno.
  • For the Hawk, that's Navy Mjolnir throughout.
  • For the Enyo (although I've not done him yet), it looks like Navy Nova throughout.

I used this last night on a Team Vengeance with the Garmur and we just ate him up.  I'm curious now if I could defeat the Team Vengeance with two of these and keep the Garmur as backup.  More to follow.

No comments:

Post a Comment

Alpha State

"Everything that has a beginning has an end."  That's one of my favorite quotes from the Matrix 2.  It has to do with the ...