*** WARNING NOT YET VERIFIED FOR LATEST PATCH ***
*** WARNING NOT YET VERIFIED FOR LATEST PATCH ***
Summary up front: Blood Raider (Single) Cruor anomic agent died today in a very, very close fight.
*** WARNING NOT YET VERIFIED FOR LATEST PATCH ***
Summary up front: Blood Raider (Single) Cruor anomic agent died today in a very, very close fight.
Here's the fit - stolen from forums.
[Wolf, Blood Raider Cruor]
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Small Armor Repairer II
Thermic Plating II
Small Electrochemical Capacitor Booster I
Fleeting Propulsion Inhibitor I
200mm AutoCannon II
200mm AutoCannon II
[Empty High slot]
200mm AutoCannon II
200mm AutoCannon II
Small Auxiliary Nano Pump II
Small Anti-Thermic Pump II
Hail S
Navy Cap Booster 400
Standard disclaimers apply - I run a link ship with near perfect boosts.
My previous attempts at the Cruor met with disaster. The Cruor had, at least in my mind, become something of a nemesis/boogeyman. Last time we went head to head, I lost a pair of Vengeances (trying to dual box) and a shiny new Daredevil. Honestly, I kind of wanted to decline the mission, go to the kitchen for a snack, and watch some TV. But, I'd had the Wolf for awhile and the skills I'd been waiting on are now finished. Out of execuses, I adjusted the fit slightly and undocked, expecting to be floating home in a pod.
Battle Report:
I was almost right. This was a close close CLOSE fight.
This was my first fight with a Wolf. Trial by fire.
Tactics are pretty mundane. Set to approach upon landing on grid, target and apply guns and web. The nasty part about the Cruor is the cap-eating Nos that he'll put on you. The damage isn't high, but you almost never have cap to run the SAR2.
Initially I wasn't overheating anything. I cycled the Cap Booster whenever it came around so that I could have a hope of keeping the tank going.
Later, I played with overheating the SAR2 and tried my best to make use of the cap when I had it.
Actually, at this point the fight was going along swimmingly. The tank was holding, I was doing dps, and I was slowly chewing him down. My web cycled a couple of times when there was no cap, so I lost some dps when he sped up ... but I managed to correct it and reapply web once the Cap Booster reloaded.
I had him somewhere under 50% armor and looked at my cargo to realize I had 4 Navy Cap Boosters remaining. Where had the other 9 gone? (I started with 13 plus 1 loaded).
Snap decision: overheat guns. Turns out this was the right call. In my panic, though, I missed a Cap Boost cycle and went dangerously low on armor. The HUD was squaking at me, the SAR2 was almost burnt out, and somehow I managed to un-overheat the guns before they were fried
I was reasonably sure I was going to eat it, but a few lucky hits put him into structure and he popped.
This is what it looked like when I finished (except the shields that started to recharge). Armor at 25%, SAR2 81% burnt, guns 72% burnt. One cap booster loaded and one sitting in cargo.
I reloaded ammo once. I'm a really bad judge of how much ammo I'll use. I took about 3500 rounds of Hail S with me and brought just over 3000 of them back. Next time I'll adjust and maybe have more room for another Cap Booster 400.
I think he will get easier with some practice, but in the mean time I might outfight another Wolf so that I have a backup. I'm not convinced this one is going to have a long and happy life.
You are better off using 200s instead of 400s...
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