Has been awhile. No good reasons, no excuses. I just felt like I didn't have much to write.
Sugar posed an interesting question, and instead of cluttering up her comments feed with a few paragraphs of stream-of-consciousness, I'll type here. Because I can.
First, let's put the question into context. Sugar is asking about Roadmaps.
We think we might know what that means, but ... do we really? In response to her post I'm seeing well intentioned folks respond "I want feature X fixed." That's great, but ... roadmap? Not really. That's a feature fix, a singular patchnote.
So back up -- Simply put - a roadmap is a plan. In order to have a plan you need a goal (a destination). The roadmap is the master plan of how to get from where we are to where we want to be, top to bottom, the whole game.
But first we need a destination, and we have to have some agreement that we aren't already there.
Agreeing on where we are NOW and where we SHOULD BE is no small task. But if we could do it, then the gap between those two is the ground needing covered. And then we can build the plan to get there.
Agreeing on the plan/route to get there is no small task (sensing a trend yet?) but if we could do that, then we have the tasks (or features) we need to implement to get to our destination.
Those tasks, written out and time phased is the Roadmap.
I'll beat this horse some more, but to summarize:
1. Grand Unified Vision (GUV) - Ideal Future State.
2. Assess current position.
3a. Determine Task/Feature List.
3b. Determine time phasing.
4. Generate Roadmap.
5. Execute Roadmap.
6. Review and include stray projects into GUV, then go back to step 1 and iterate.
I sometimes think that CCP thinks that the roadmap itself is the goal, the product, the destination. As in, "see, Feature X is cool, will fix all our woes. Here's a shiny web page, we are doing stuff, trust us and send us more money."
At Vegas during the PVE panel, I raised my hand and asked for the PVE stuff to be added to the roadmap, or developed into its own roadmap. Granted, I didn't ask the question very well, and those in the room looked at me like I had 3 heads.
What I was really trying to get to - but didn't articulate very well - was "How does PVE fit into everything else that CCP is doing?"
Is there a coherent answer to that? I can't really tell. Or pick a topic - ingame store, PLEX prices, new player experience, mining, ingame social structures (corps/alliances), ship balance, Thera, POS, storyline, Capship rebalancing, small Fleet pvp, Faction Warefare, Planetary Interaction, Offgrid Link Removal, Citadels. How does /any/ of this fit into the GUV?
So let's go back to step 1. Grand Unified Vision. Does EVE have one? I'm not sure. Has it ever had one? I'm even less sure. There are a lot of un-unified tasks being accomplished, and some sweeping changes being debated, but where is it all really going? And how will we know when we get there?
EVE is so big that we think that we have to break the game up into these topics so that the context is comprehensible. And as a communication strategy, that's maybe true. But somewhere behind it all needs to be the GUV acting as the engine to move everything forward. Somebody somewhere has to have a master plan.
Convince me that you have a master plan, and then we can debate roadmaps. :)
What's Playing: Tool, Aenima, Stinkfist