Vanguard deployed today, which means the Guristas Anomic (cruiser/BC sized) mission is now available from your friendly neighborhood lvl4 agent.
I haven't been able to get on SISI and play due to several consecutive family commitments, work commitments, work drama, and a (woohoo!) pending job change. But that's the subject of a whole 'nother post. However, while typing I'll say that things look crazy until well after EVE Vegas and I'm only moderately hopeful for a quiet holiday period. And at the moment I have a head cold. Bleh.
I'll chain grind some missions if I'm able and see if I can get the new mission to drop. In the interim, here is some guidance from the forums.
- The SISI thread is here.
- This post seems to have a reasonable guide almost in the style that I would write it (Deimos). Credit goes to Talsha Talamar.
- This post is another approach (Vigilant) and a good guide. Credit goes to Chainsaw Plankton.
Both posts are dated today, based on the SISI content but could (in theory) not represent the final live version. Beware of surprise changes. :)
Pending a confirmation, the mission text is as follows. Sounds like a fun scenario.
Anomic Base
I have a special optional and extremely difficult mission for you, we won’t penalize you if you decline it.
The Wyvren-class Supercarrier Antero was recently stolen from the Caldari by a group of hijackers funded by the Guristas. They seem to have somehow double-crossed their employers, and now both the Caldari Navy and the Guristas are after them. Their Supercarrier is severely damaged, but still commands a powerful contingent of heavily modified fighters.
I wouldn’t normally care too much about this ship, except that it just showed up outside a nearby repair depot demanding repairs and threatening violence. If they damage that depot I’m going to personally lose a significant investment, and we can’t let that happen. If you accept this mission, you’ll need to get over there and convince them that there are better depots to hold up than mine. There’s no way that you’ll be able to kill it, but if you wipe out enough of its fighters I’m sure they’ll get the hint.
Only medium sized ships can gain entry to the repair yard, so don’t try to bring anything bigger.
These rogue pirates have waves of heavily modified fighters and fighter bombers with strong shield tanks and small signatures. They deal all four damage types, with their modified Dragonfly fighters spewing Explosive, Kinetic and Thermal at close range, and their modified Mantis fighter-bombers lobbing EM damage from longer ranges. They always fly with Stasis Webifiers and Warp Scramblers fit. To save my repair depot you’ll need to keep destroying waves of fighters until the Wyvren decides to cut its losses and leave.
A word of warning: these rogue pirates are extremely dangerous and have proven very capable of destroying capsuleer ships. If you choose to decline this mission or if you fail to complete it, you will not lose any standings.
Declining a mission from a particular agent more than once every 4 hours will result in a loss of standing with that agent.